For my first game I am gonna go for a basic shooter. A very basic shooter. I want to learn that basics of creating the structure of a game. There is a guide on how to do this on one of my favourite blogs created by Emanuele Feronato. This is the first in the series.

I reckon I will also begin with one of the patterns emanuele found here.
Since I will be concentrating on getting the basic code structure into place, I will use some of the crazy Cactus design philosophy.
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