Thursday 4 June 2009

Flying Boulders of Death in the land of Paisley

The screen shot might not look much different from the last time, but now the boulder flies around the screen at random. Not only that - if it goes off one side of the screen, it will appear on the other side. Pretty amazing stuff eh.

Now all I have to do is get multiple boulders flying, get a land object going (something for it to hit), get lasers blasting, get a scoring system going.....and lots more. Only 3 days left. It's lucky I don't have a lady friend at the minute :-)

You can now click on the screenshot below to see it in action. Don't let it run for too long as it will crash and burn. It is a work in progress.

If you would like to check out the basics of game design, this is a fun little edu-thing. Each lesson goes through a particular game, explaining the thoughts that going into making them and you get to play them as well.

Have fun,

L

Click me Baby!!

Wednesday 3 June 2009

Paisley Boulder Death - Iteration Uno

Since the first post of my 'game a week challenge' I have been checking out Emanuele Feronato's 'Designing the Structure of a Flash Game' articles. They are very cool if you are starting with Flash game design and know a little bit about AS3 (which is where I am at).

I have stolen the code that Emanuele foolishly offered for part 4 of the series as well as a lovely paisley pattern from squidfingers and messed around a bit. By the end of the week I want to try and get a dead basic version of a game I have just been playing on my iPhone called Cosmic Nitro. I reckon I can do even better than EF's final game in the structure series....here. :-)

Tomorrow I will get a version of this you can see. By the end of the week I hope to be able to give you a kind of guide of what I have made so that I can help noobs like myself. Next week I am gonna have to try something in Game Maker as I have to teach a beginner's lesson at the college I teach at in a couple of weeks.


Cheers EF.

Monday 1 June 2009

A game a week for a year

In this blog I am going to document my attempt to create a game a week for one year. The main systems I will be using, at the start at least, will be GameMaker (because I will be teaching it soon) and Flash CS4 ('cause I like it).

For my first game I am gonna go for a basic shooter. A very basic shooter. I want to learn that basics of creating the structure of a game. There is a guide on how to do this on one of my favourite blogs created by Emanuele Feronato. This is the first in the series.



I reckon I will also begin with one of the patterns emanuele found here.

Since I will be concentrating on getting the basic code structure into place, I will use some of the crazy Cactus design philosophy.